Gameplay Trailer
Chroniqueur is an emergent narrative experimentation platform. It is a deep social simulation generating a full human history that is completely documented. Players can both explore this archive freely and/or engage in embedded games.
Context
Chroniqueur is developed by a team from the LabLabLab experimental games research group.
Chroniqueur is a game employing procedural generation and simulating human life and civilizations. The game writes down everything that has been simulated, allowing players to read and interact in unique worlds
with unique stories. The challenge of this project was to conceive an intuitive interface for players unfamiliar with emergent games. To accomplish this goal, I iterated on more than five versions of the interface and used playtests to collect feedback and gauge players’ reception of Chroniqueur.
— PROJECT NAME
Chroniqueur
— ROLE
UI Designer
UX Designer
UI Programmer
Game Designer
— ENGINE
Unity
— DATE
August/2022
I was a graduate assistant working for LabLabLab as a user interface (UI) and user experience (UX) designer for their upcoming research project Chroniqueur. My role was to iterate on the UI to facilitate the UX for players familiar and unfamiliar with emergent video games.
As a Master of Design (MDes) graduate, Chroniqueur was the project I used for my research thesis about user interface (UI) design for emergent story discovery. In short, one of the main appeals of emergent narrative games is the stories they can generate. However, these games tend to be complex simulations, resulting in a large amount of information that makes the discoverability of narratives challenging. To alleviate this problem, we believe redesigning the user interface and experience can facilitate the discovery process of stories. Our theory is that web design might be a promising avenue, more specifically, Wikipedia and web browsers.