BeauAnto

Chroniqueur

Gameplay Trailer

About

Chroniqueur is an emergent narrative experimentation platform. It is a deep social simulation generating a full human history that is completely documented. Players can both explore this archive freely and/or engage in embedded games.

Context

Chroniqueur is developed by a team from the LabLabLab experimental games research group.

Screenshots

Contribution

Chroniqueur is a game employing procedural generation and simulating human life and civilizations. The game writes down everything that has been simulated, allowing players to read and interact in unique worlds

with unique stories. The challenge of this project was to conceive an intuitive interface for players unfamiliar with emergent games. To accomplish this goal, I iterated on more than five versions of the interface and used playtests to collect feedback and gauge players’ reception of Chroniqueur.

Additional Information

— PROJECT NAME

Chroniqueur


— ROLE

UI Designer

UX Designer

UI Programmer

Game Designer


ENGINE

Unity


— DATE

August/2022

I was a graduate assistant working for LabLabLab as a user interface (UI) and user experience (UX) designer for their upcoming research project Chroniqueur. My role was to iterate on the UI to facilitate the UX for players familiar and unfamiliar with emergent video games.


As a Master of Design (MDes) graduate, Chroniqueur was the project I used for my research thesis about user interface (UI) design for emergent story discovery. In short, one of the main appeals of emergent narrative games is the stories they can generate. However, these games tend to be complex simulations, resulting in a large amount of information that makes the discoverability of narratives challenging. To alleviate this problem, we believe redesigning the user interface and experience can facilitate the discovery process of stories. Our theory is that web design might be a promising avenue, more specifically, Wikipedia and web browsers.

Team Members

Designers


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